![]() Still, it was fun to play through it again even if it wasn't quite as "beautiful" as I remember. it's a shame the resolution isn't better for this game because the video looks pretty bad nowadays and the renders of the CGI landscapes aren't much better. but finding pathways was never a problem given how familiar I already was with the various ages (plus movement is just more intuitive when you can discover pathways simply by pressing forward and turning until you actually start to move forward). The most recent Myst I'd played prior to this was realMyst, which allows completely free movement everywhere. just was interesting to note the difference. It was the only area in the game I had to get a quick hint on so I'd know where to go next. for example, there was one area toward the end of Edanna where I missed a fork in the path due to simply not noticing it was there. This allows the world to be a bit more immersive, but runs the risk of making the pathways a little harder to follow. What is especially interesting about Myst III is the half-step in technology that was applied in making each "still frame" of the game a full 360 panorama so that you can look in any direction from any spot along any path. (Apparently he auditioned for the part due to being a Myst fan himself!) ![]() Perhaps it was just not as memorable, or perhaps I was just too distracted by how good Dourif's acting was. thinking back on it a few days later I'm not sure I can even remember any of it standing out in my mind. considered them to be like "spin-off" games.) Oddly enough, I didn't find myself particularly moved by the soundtrack of Myst III. (For those who may not be aware, Myst III: Exile was the first of two Myst games produced by Presto Studios instead of the original developers. and even the puzzles and gameplay seems pretty similar to what Cyan might have done. The aesthetics of this game were also very well done, just as good as any of the Myst series in my opinion. All the ages have a certain charm though: Edanna, Voltaic, J'nanin, and even Narayan (despite its small size). so gorgeous! And the ball puzzles were fantastic, some of my favorite ones to solve. I didn't make any of those choices in this playthrough, but I can still remember them pretty clearly as they stood out from the rest of the game at the time.Ī few of the other nostalgic things I was happy to see again were the various ages. This was definitely one of my earliest experiences of being killed in a visceral way in a video game (when you make the wrong choices). he really puts a lot of emotion into his role as Saavedro, it's pretty fantastic. Even so, it took me only a handful of hours to get through over the course of 3 days.īrad Dourif was just as terrifying as I remember him being. This was one I certainly remember playing back when I was 18, but it has been long enough that many of the puzzles I had to figure out again. though I guess all Myst games feel longer the first time you play. (I had played Riven more recently, but it had still been quite a while.) Turns out the game is a lot shorter than I remember! I'd wager maybe around the same length as the original Myst. I was actually going to start a playthrough of Riven, but my GOG copy wasn't launching and after over an hour of troubleshooting it was launching but still crashing, so I decided to try Exile instead. I don't think I spoiled anything in my ranting, but just wanted to warn people in case some comments below discuss the game in further detail. Just a warning if you haven't played Myst III, there might be some spoilers below.
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